Major League Hacking 2017 Hackathon Season


September 24-25th, 2016

Dartmouth College


We’ve really come a long way since our first hackathon. From our inaugural 12-hour local HackDay last spring to our upcoming third iteration of HackDartmouth this fall, our excitement for innovation is greater than ever!

HackDartmouth III combines experiential learning with friendly competition. With company-sponsored workshops and 24-hours to learn new and refine old skills, we’re bringing hundreds of students from around the nation to learn, hack, and create.

The day of the event features twenty-four hours of coding, swag, and amazing prizes! So mark your calendars for September 24-25, 2016 and check out some of the projects from our past hackathons!

Here is a link to our devpost.


import swag import hacking import questions

/* FAQ */

func what_is_a_hackathon() {

A hackathon is an event in which groups of hackers divided into teams develop a product. Hundreds of programmers get together to build something from scratch, be it a website, app, or some other product of their imagination. There will be lots of food and prizes, and opportunities to work with representatives from various companies.

func who_can_attend() {

Any university student (graduate or undergraduate) is welcome to participate! We also admit high school students with parental permission. Anyone and everyone is welcome to come and see what participants are working on, though, so feel free to swing by.

func ok_if_no_experience() {

That's completely fine! You'll have plenty of opportunity to pick the brains of talented students around you. Furthermore, 12 hours is plenty of time to learn something new!

func require_idea_or_team() {

Nope! Although you can sign up with teammates, you can also sign up as an individual, and we will help place you on a team.

func what_to_build() {

You can build whatever you want: websites, programs, mobile apps, anything! However, all code must be written during the hackathon - feel free to use open source libraries and APIs.

func num_people_per_team() {

We recommend working in teams of 3-4 people, though participants in the past have worked solo or in pairs as well. However, if your team would like to submit your project for prize consideration, we have a hard limit of 4 members per team.

func what_to_bring?() {

Laptop, cellphone, chargers, sleeping bag, pillow, toiletries, a few change of clothes. Please don't bring alcohol, drugs, or soldering equipment.

func what_can_I_win() {

A panel of judges will decide on the winning hacks based on criteria of creativity, usefulness, technical difficulty, and form. The top prizes are TBA.

func not_a_hacker() {

You can help by sponsoring the event. You can also spread the word about this event to students, friends, and media.

func deadline_to_register() {

If you are a non-Dartmouth student, the deadline is 11:59 PM on Thursday, September 1. Dartmouth students may register up until the day of the event.

func get_to_dartmouth() {

We have limited funding for travel reimbursements. Students eligible for these reimbursements will be notified upon acceptance. We will, however, reimburse fuel costs for all those driving to the event.

func other_questions() {

Shoot us an email at and we'll get back to you as soon as we can!



If you are interested in sponsoring HackDartmouth III, please e-mail us at

Thank you to all our sponsors that make HackDartmouth III possible!


And a special shout-out to our awesome partners:

Dartmouth College Department of Computer Science
Dartmouth Entrepreneurial Network
Thayer School of Engineering
Major League Hacking
DALI Lab at Dartmouth College
The Neukom Institute